Nodes — Oak Video Editor Manual
Nodes¶
Oak uses a node-based compositing and effects system. Every clip, effect, transition, and compositing operation is represented as a node in the node graph. By connecting node inputs and outputs, you can flexibly control video and audio.
Node Graph Basics¶
Node: The smallest processing unit. A node has several inputs and produces an output through its own computation.
Input / Output: A node’s output can feed another node’s input. After connecting, data flows downstream frame by frame.
Context: Sequences, Tracks, Blocks, and NodeGroups can all act as contexts, used to organize and frame a group of nodes. Double-clicking a clip enters that clip’s node context.
Keyframes: Most numeric, color, and vector inputs can vary over time using keyframe animation.
Common Built-in Node Categories¶
Project / Media / Timeline¶
Node |
Purpose |
|---|---|
Footage |
References an external media file; the starting point for most clips. |
Sequence |
The timeline object, containing video, audio, and subtitle tracks. |
Track |
A container for same-type tracks, mixing all clips on it. |
Clip |
A media block on the timeline. |
Gap |
An empty block used as a placeholder. |
Subtitle |
A subtitle block. |
Merge |
Composites two texture layers. |
Generators¶
Node |
Purpose |
|---|---|
Solid |
Generates a solid-color image. |
Text |
Generates a text layer. |
Polygon / Shape |
Generates vector shapes. |
Noise |
Generates a noise texture. |
Value |
Outputs float, integer, vector, color, or matrix values. |
Geometry / Distort¶
Node |
Purpose |
|---|---|
Transform |
Position, rotation, scale, anchor, auto-scale, interpolation. |
Crop |
Crops the image. |
Flip |
Flips horizontally or vertically. |
Corner Pin |
Four-corner distortion. |
Mask |
Creates and feathers a mask. |
Wave / Ripple / Tile / Swirl |
Various distortion effects. |
Color / Grading¶
Node |
Purpose |
|---|---|
OCIO LUT |
Loads and applies |
Three-Way Color |
Shadow / Midtone / Highlight color wheels. |
OCIO Grading Primary (Linear) |
Contrast / Offset / Exposure / Saturation controls. |
Display Transform |
Explicit Display / View / Direction conversion. |
Transitions¶
Node |
Purpose |
|---|---|
Cross Dissolve |
Fades between two clips. |
Dip to Color |
Transitions to a chosen color. |
Filters / Keying¶
Node |
Purpose |
|---|---|
Blur |
Box / Gaussian / Directional / Radial blur. |
Mosaic |
Pixelates the image. |
Stroke / Drop Shadow |
Outline and shadow effects. |
Chroma Key |
Color-based keying. |
Color Difference Key |
Finer keying control. |
Despill |
Removes green-screen spill. |
Math / Time / Audio¶
Node |
Purpose |
|---|---|
Math |
Performs arithmetic on inputs. |
Trigonometry |
Trigonometric operations. |
Time Input / Time Remap / Time Offset |
Control time-related animation or remap clip time. |
Volume |
Adjusts audio volume. |
Pan |
Adjusts left/right channel balance. |
Working in the Node Editor¶
Adding Nodes¶
Right-click on empty space in the Node Editor →
Add, then choose a category and node.You can also drag footage from the Footage Manager directly into the Node Editor to create a Footage node automatically.
Connecting and Disconnecting¶
Drag from a node’s output port to another node’s input port to create a connection.
Drag an existing connection’s input end to empty space to disconnect.
Drop a new node onto an existing connection to insert it automatically.
Selecting and Moving¶
Box selection,
Ctrl/Shiftmulti-selection.Arrow keys nudge the selected node position.
Expanding and Collapsing¶
Node items can be expanded to show all connectable inputs.
Array inputs (such as a Track’s
Blocksinput) show each element when expanded.
Grouping¶
Select multiple nodes → right-click →
Groupto create a NodeGroup.The group exposes input passthroughs and an output passthrough; double-click to edit inside.
Right-click the group →
Ungroupto restore the original layout.
Deleting¶
Select a node or connection and press
Delete.Deleting a node automatically disconnects all its connections.
Keyframes¶
In the Param Editor, the circle next to a parameter toggles keyframing.
Once keyframing is enabled, moving the playhead and changing the parameter records a keyframe.
Keyframe types include Linear, Hold, and Bezier.
The Curve Editor panel provides finer control over keyframe curves.
OpenFX Plugin Nodes¶
Oak 0.3+ supports OpenFX (OFX) plugins:
On startup, Oak scans the OFX plugin path and registers
ImageEffectPlugininstances as nodes.OFX plugins appear in the Add menu grouped by category.
OFX parameters are automatically mapped to Oak types (integer, float, boolean, color, vector, choice, button, etc.).
In the node graph, OFX plugin nodes show only texture inputs to keep the node compact; adjust scalar parameters in the Param Editor.
The project file records plugin identifiers and paths; plugins are registered before nodes are instantiated on load.
Node Presets and Copying¶
Ctrl+C/Ctrl+Vcopies selected nodes along with their dependency subgraph.There is currently no standalone node preset library; use copy/paste or pack effects into a NodeGroup for reuse.
Limitations and Notes¶
kPushButtonparameters are not yet wired to real plugin actions (OFX button parameters are displayed only).OFX audio-generator / frame-generator plugins are not fully supported.
The Node Editor can display at most 10 contexts at once.
OCIO-based color nodes require a valid project color-management configuration.